Spoils Map is an unplayable Quest card: "Marks a site of 600 extra Gold in the next Act."
Where it comes from
The Legends Were True is an act 1 event. It appears only when every player has at least 10 HP and at least one card in their deck. It offers:
- Nab the Map: add Spoils Map to your deck.
- Slowly Find an Exit: lose HP and procure 1 random potion.
Where the gold lands
If Spoils Map is still in your deck when act 2 starts, act 2 uses a different map: an hourglass shape where every path narrows into a single treasure room in the middle of the map, then widens again toward the boss. That treasure room carries the Spoils Map mark.
When you enter it you get the normal treasure chest (a relic and 42 to 52 gold) plus 600 gold, and Spoils Map is removed from your deck.
Every path passes through that room, so you cannot miss the payout by taking the wrong branch.
The rest of the act 2 map
The hourglass map keeps act 2's usual room counts, including its Merchants, elites and rest sites, and follows the same placement rules: no elites or rest sites in the first 5 rows, and no two Merchants, elites, rest sites or treasure rooms in a row. Its first row is all fights; a June 2026 fix stopped the first floor from becoming a ? room.
Losing the payout
- Remove Spoils Map before act 2 starts: act 2 uses the normal map.
- Remove it during act 2 before you reach the treasure room: the mark is removed and you do not get the 600 gold.
See map generation for the normal act map.
