The Necrobinder starts with 66 HP, 4 Strike, 4 Defend, Bodyguard and Unleash, and the relic Bound Phylactery. Numbers below are unupgraded.

Osty and Summon

Osty is the Necrobinder's minion. Summon X brings Osty in with X HP, or raises his max HP by X for the rest of the combat if he is already there. Bound Phylactery summons 1 at the start of each of your turns.

CardCostSummon
Invoke12 next turn, plus 2 energy next turn
Cleanse13, and Exhaust 1 card from your draw pile
Spur13, and Osty heals 5 HP. Retain
DirgeX3, X times, and add X Souls to your draw pile. Exhaust
Pull Aggro24, and gain 7 Block
Bodyguard15
Necro Mastery25, and all enemies lose HP whenever Osty loses HP
Afterlife16. Exhaust
Reanimate320. Exhaust

Several cards spend Osty's HP:

  • Unleash: Osty deals 6 damage plus his current HP.
  • Protector (Ancient): Osty deals 10 damage plus his max HP.
  • Sacrifice: Osty dies and you gain Block equal to twice his max HP. Retain.
  • Bone Shards: Osty deals 9 damage to all enemies and you gain 9 Block, then Osty dies.

Souls

A Soul is a 0-cost Skill that draws 2 cards and Exhausts.

RoleCards
Add SoulsCapture Spirit (3 to your draw pile), Grave Warden (1), Reave (1), Severance (1 each to your draw pile, hand and discard pile), Seance (turns a draw pile card into a Soul), Dirge (X)
Use SoulsDevour Life (Summon 1 whenever you play a Soul), Haunt (a random enemy loses 6 HP whenever you play a Soul), Soul Storm (9 damage, plus 2 for each Soul in your exhaust pile)

Every Soul you play Exhausts, so Soul Storm grows with each Soul played that combat.

Doom

An enemy with at least as much Doom as HP dies at the end of its turn.

CardCostDoom
Blight Strike18 damage, then Doom equal to the damage dealt
Negative Pulse17 to all enemies, and gain 5 Block
Scourge113, and draw 1 card
No Escape110, plus 5 for every 10 Doom already on the enemy
Countdown16 to a random enemy at the start of each turn
Oblivion03 to the enemy whenever you play a card this turn
Deathbringer221 to all enemies, and 1 Weak
End of Days329 to all enemies, then kill enemies with at least as much Doom as HP
Reaper Form3Attacks apply Doom equal to their damage
Time's Up2Deal damage equal to the enemy's Doom. Exhaust

Shroud gains 2 Block whenever you apply Doom. Neurosurge gives 3 energy and draws 2 cards, but applies 3 Doom to you at the start of each turn.

Ethereal cards

Ethereal cards are Exhausted if they are still in your hand at the end of your turn. The Necrobinder's Ethereal cards are Defile, Fear, Defy, Enfeebling Touch, Parse, Lethality, Seance and Demesne (3 cost: gain 1 energy and draw 1 extra card at the start of each turn).

Cards that reward playing them: Banshee's Cry costs 2 less for each Ethereal card played this combat, Pull from Below hits once for each, Spirit of Ash gives 4 Block whenever you play one, Pagestorm draws a card whenever you draw one, and Veilpiercer makes the next one cost 0.

Retain cards

Eradicate (X cost, 11 damage X times), Reap (3 cost, 27 damage), Sow (8 damage to all enemies), Sacrifice and Spur have Retain and stay in your hand between turns.

Forbidden Grimoire (Ancient, 2 cost Power) has Eternal and lets you remove a card from your deck at the end of each combat.

Multiplayer-only cards

Glimpse Beyond (all players add 3 Souls to their draw pile) and Legion of Bone (all players Summon 6) appear only in multiplayer runs. See how co-op changes Slay the Spire 2.