Doom: "At the end of the enemy turn, if it has at least as much Doom as HP, it dies." Doom stacks and does not wear off, and it compares against HP only, so enemy Block does not protect against it.
Cards that apply Doom
Numbers are unupgraded.
| Card | Cost | Rarity | Doom |
|---|---|---|---|
| Blight Strike | 1 | Common | 8 damage, then Doom equal to the damage dealt |
| Negative Pulse | 1 | Common | 7 to all enemies, and 5 Block |
| Scourge | 1 | Common | 13, and draw 1 card |
| No Escape | 1 | Uncommon | 10, plus 5 for every 10 Doom already on the enemy |
| Countdown | 1 | Uncommon Power | 6 to a random enemy at the start of each of your turns |
| Deathbringer | 2 | Uncommon | 21 to all enemies, and 1 Weak |
| Oblivion | 0 | Rare | 3 to the enemy for every card you play this turn |
| End of Days | 3 | Rare | 29 to all enemies, then kills every enemy with at least as much Doom as HP |
| Reaper Form | 3 | Rare Power | Your Attacks apply Doom equal to the damage they deal |
Potion of Doom applies 33 Doom.
Cards that use Doom
| Card | Cost | Rarity | Effect |
|---|---|---|---|
| Time's Up | 2 | Rare | Deal damage equal to the enemy's Doom. Exhaust |
| Death's Door | 1 | Uncommon | Gain 6 Block, twice more if you applied Doom this turn |
| Shroud | 1 | Uncommon Power | Gain 2 Block whenever you apply Doom |
| Sleight of Flesh | 2 | Uncommon Power | Whenever you apply a debuff to an enemy, it takes 9 damage |
End of Days is the only card that kills with Doom during your own turn. Otherwise the enemy takes its turn first and dies at the end of it.
Doom on yourself
Neurosurge (0 cost, rare Power) gives 3 energy and draws 2 cards, then applies 3 Doom to you at the start of each of your turns. Doom on you works the same way: you die at the end of your turn if your Doom reaches your HP.
Enemies Doom does not finish early
Test Subject, an act 3 boss, revives twice. Doom removes it only after its second revive. See act 3 bosses.
See the Necrobinder guide for Osty, Summon and Souls.
