The second major main branch update, combining four beta patches. It replaces the game's random number generator in version v0.107.1, because some random results were correlated: for example, which act 1 you got made some curses from Neow's Bones more likely. It also adds Steam Workshop support for mods and the Bestiary in the Compendium, removes the Doormaker boss, adds the new act 3 boss Aeonglass and reworks Infested Prism.
Content and balance changes
Ancients
- Added new Neow relics:
- Kaleidoscope - "Upon pickup, gain 2 card rewards with cards from other characters."
- Fishing Rod - "Every 3 normal combats, Upgrade a random card in your Deck."
- Silken Tress - "Enchant all cards in the first card reward with Glam."
- Buffed Neow's Fury card: now lets you choose which 2 cards (or fewer) to return from your Discard Pile instead of selecting randomly
- Changed Pael's Eye relic: if an enemy has Vulnerable and you take an extra turn, the enemy's Vulnerable no longer decrements before your extra turn (also applies to Frail, Intangible, Weak, and other powers that decrement at the end of the enemy's turn)
Enemies
- Replaced the Act 3 boss Doormaker with a brand-new boss, Aeonglass (its moveset and Wither / Withering Presence mechanics were refined throughout the beta)
- Reworked Infested Prism
- Changed Skulking Colony:
- HP increased from 70(75) → 75(80)
- Hardened Shell increased from 15 → 20
- Smash move removed; now uses Zoom on turns 1 and 2
- No longer gains Block
- Now gains +1 Strength on its Strength-gain turn at high Ascension
- Changed Haunted Ship: now applies 3 Weak on Turn 1 instead of when it attacks; Ramming Speed move removed, now alternates between Swipe and Stomp (always starting with Swipe after Haunt)
- Changed Punch Construct: Fast Punch now leads into Strong Punch (instead of the reverse), Ready now leads into Fast Punch, and it applies Frail instead of Weak
- Adjusted enemy HP at the extremes of the Ascension curve (slightly lower at low Ascension, slightly higher at high Ascension):
- Owl Magistrate: 234(243) → 231(247)
- Slimed Berserker: 266(276) → 261(281)
- Buffed Soul Fysh: Scream move damage increased from 11(12) → 13(15)
- Nerfed Vantom at lower Ascensions
- Nerfed Waterfall Giant: HP healed at lower Ascension decreased from 15 → 10(15)
Events
- Changed Slippery Bridge event: no longer offers to remove the same card multiple times unless it has already offered every other card in your deck at least once
- Something special now happens if you have multiple Lantern Key cards (does not apply to multiplayer)
Potions & Relics
Colorless
- Buffed Gold Axe card: in multiplayer, now deals damage equal to the number of cards played by ALL players, not just its owner
- Nerfed Fasten card: additional Block decreased from 5(7) → 4(6)
Ironclad
- Reworked Conflagration card: now deals 2 damage to ALL enemies 4(5) times (was: 8(9) AOE damage plus 2(3) per other Attack played this turn)
- Reworked Drum of Battle card: now a 1-cost Uncommon Skill that draws 2 cards and grants 2(3) Energy when Exhausted (the Energy gain respects Replay and card-duplication effects like Duplicator potion)
- Buffed Entrench card: can now gain extra Block from enchantments like Nimble
- Buffed Unrelenting card: damage increased from 12(18) → 14(20)
Silent
- Reworked and renamed Follow Through card → Scare (rarity increased from Common → Uncommon)
- Changed Nightmare card: if you select a card with an Affliction on it, that Affliction is now removed from the copies added to your hand the following turn
- Changed Predator card: rarity decreased from Uncommon → Common
- Buffed Untouchable card: upgraded Block gain increased from +2 → +3
- Buffed Pounce card: damage increased from 12(18) → 14(20)
- Nerfed Blade of Ink card: Inky enchantment damage decreased from +2 → +1
Regent
- Reworked Parry card: instead of granting Block when you play Sovereign Blade, Sovereign Blade now gains 10(14) Block directly, so the Block shows on the Blade and is affected by powers like Dexterity and Frail
- Slightly reworked Sword Sage card: Sovereign Blade now gains Replay 1 (was: hits an additional time), which gives it synergy with Parry
- Changed Tyranny card: now triggers before Bombardment card (so if Tyranny Exhausts Bombardment, Bombardment is played immediately after)
- Buffed Crescent Spear card: base damage increased from 6 → 8
- Buffed Royalties card: Gold gain increased from 30(35) → 30(40)
- Buffed Furnace card: Forge increased from 4(6) → 5(7)
- Buffed Monarch's Gaze card: Energy cost decreased from 3(2) → 2(1)
- Nerfed Reflect card: Block gain decreased from 17(21) → 15(20)
- Nerfed Bulwark card: Block decreased from 13(16) → 12(15)
- Nerfed Patter card: Block gain decreased from 9(11) → 8(10)
- Nerfed Minion Sacrifice card: Block decreased from 9(12) → 8(11)
Necrobinder
- Buffed Death March card: additional damage increased from 3(4) → 4(6)
- Buffed Sic 'Em card: Summon increased from 2(3) → 3(4)
- Buffed The Scythe card: damage increased from 3(4) → 4(5)
- Nerfed Debilitate card: debuff decreased from 3(4) turns → 2(3) turns
Defect
- Changed Fusion card: Energy cost decreased from 2(1) → 1; now Exhausts, and loses Exhaust on upgrade
- Changed Shatter card: now Evokes all of your Orbs twice; damage decreased from 11(15) → 7(11)
- Buffed Hyperbeam card: damage increased from 26(34) → 28(36)
- Buffed Synthesis card: damage increased from 12(18) → 14(20)
- Buffed Uproar card: damage increased from 5(7) → 6(8)
- Buffed Infused Core relic: now also grants "Lightning Orbs deal 1 additional damage"
Multiplayer
- Stratagem card is no longer banned from the colorless card pool in multiplayer (the original ban was due to a now-fixed bug)
- Buffed Tag Team card: Replay effect now triggers on "deal damage to ALL enemies" attacks too
- Changed Fossil Stalker: in multiplayer, now gains a set amount of Strength if it hits any player instead of gaining Strength for each player hit
Interface changes
Ancients
- Pael's Flesh relic now visually increases the max energy shown in your Energy counter
- When Vakuu tells you how many times you've visited, the number is now accurate
Enemies
- Skulking Colony's health bar now changes color to indicate it cannot take more damage this turn
- Improved Byrdonis's hovertips (Territorial now names Byrdonis, and hovering Byrdonis shows the Strength hovertip)
Necrobinder
- Sacrifice card now previews how much Block it will gain
Art
Characters
- Added portrait art for the following cards:
Ancients
- Added Vakuu background art and VFX
- Revised Neow's Fury artwork (now centered)
Enemies
- Updated enemy art for:
- Added a multi-hit animation for Corpse Slug
- Added Skulking Colony animations
- Added new Soul Nexus VFX
- Tweaked the Vantom explosion to look right on a shrunken Vantom
- Repositioned Sludge Spinner's death landing spot
- Updated enemy animations for:
- Vantom
- Ceremonial Beast
- Entomancer
- Added phobia mode alternate art for:
- Fossil Stalker
- Haunted Ship
- Skulking Colony
- The Obscura
Events
- Added phobia mode alternate art for Zen Weaver event
Audio
- Added background music for Soul Fysh and Kaiser Crab
- Added SFX for:
- Skulking Colony enemy
Text changes
- Brilliant Scarf relic description now specifies it only counts cards played "from your hand" (so it's clear it doesn't count auto-played cards)
- Reaper Form card wording now makes clear the Doom is applied by Reaper Form's power rather than the played card
- Fixed inconsistencies in Jeweled Mask relic's wording
- Exterminate card wording is now consistent with Conflagration card
- The word "Power" is no longer keyworded in Lost Wisp relic's description
Bug fixes
Ancients
- Fixed Vakuu's Whispering Earring relic not correctly playing Stardust card, auto-playing cards into the next turn after Void Form, and not letting Unceasing Top relic trigger when it plays your last card
- Fixed Neow's Kaleidoscope relic using up all of Silver Crucible's charges
- Fixed Nonupeipe's Diamond Diadem relic resetting its count after Hellraiser plays cards at the start of the turn
- Leafy Poultice relic no longer transforms the upgraded Strikes/Defends from Neow's Talisman when both come from Neow's Bones
- Fixed visual and navigation issues at Ancients: the next dialogue bubble peeking in early, navigating back to Neow's blessings from the Card Library, the card inspection button blocking the accept hotkey on Pandora's Box, and Wish card immediately selecting a grid card on the same controller press
Enemies
- Fixed Flyconid spore effect lingering when its attack is interrupted
- Fixed a softlock when setting up an infinite against Skulking Colony, and Skulking Colony's per-turn damage cap now resets at the start of both turns (so Poison no longer counts toward it on your next turn)
- Fixed a softlock after defeating Infested Prism
- Fixed Thieving Hopper softlock when you have no cards for him to steal
- Recentered Axebot so it reads as a single enemy
- Fixed Ceremonial Beast background music transition not lining up with its stun
- Fixed Living Fog missing its smoke, and corrected its encounter name in the death quote
- Fixed Test Subject starting phase 2 with extra Strength when killed by Sleight of Flesh via Enfeebling Touch
- Fixed VFX glitch when Snapping Jaxfruit dies to the Reflect power
- Inklet and Vantom's Slippery power no longer loses a stack when fully blocking a hit
- Zapbot's High Voltage hovertip now correctly says it gains Strength at the end of its turn
- Fixed Parafright illusion keeping its negative Strength from Dark Shackles when killed for the turn
- Fixed Waterfall Giant not respawning and its steam spouts misbehaving after its death animation
- Hid Lagavulin Matriarch's sleep particles when awake
Events
- Fixed being unable to give the Foul Potion to the Fake Merchant
- Fixed cards from other classes appearing in the Infested Automaton event
- Fixed being unable to discard potions in the Punch Off event
- Fixed a softlock if you somehow die in the Battleworn Dummy event fight, and no longer get its rewards after saving and quitting
- All Spoils Map cards are now removed if you complete the quest with multiple copies, and you get 600 gold per copy of the quest card
- Fixed Crystal Sphere event giving potion rewards of the wrong rarity
- Fixed Perfect Fit enchantment not working if you play Reboot while the enchanted card is in your hand or draw pile
- Gnarled Hammer relic can no longer be traded at the Relic Trader event
- War Historian Repy event now removes all duplicate Lantern Key cards if you have more than two
Potions & Relics
- Fixed Mummified Hand relic sometimes selecting cards that already cost 0
- Fixed The Boot relic amplifying Bad Luck curse's damage from 1 to 5 while you have Intangible, and dealing the correct 5 damage when you deal Skulking Colony 1-4 damage
- Self-Forming Clay relic is no longer triggered by the Terminal modifier's max HP loss
- Bookmark relic now applies its cost reduction to a card retained by a "Retain your Hand" effect like Equilibrium
- Snecko Skull relic now always triggers before Unsettling Lamp relic
- Fixed Beetle Juice potion making Vantom's tail appear cut off
- Players can no longer throw the Foul Potion while the Merchant inventory is open, and using it on the Merchant no longer freezes the game on controller
- Fixed broken controller navigation from relics to card rewards after rerolling via Driftwood, and completing Orrery's card selection in the shop no longer also clicks a shop item on controller
- Fixed Pantograph relic letting Red Skull's Strength increase persist after healing you above 50% health, until an attack was played
Colorless
- Fixed VFX sometimes failing to appear during the Rolling Boulder power effect
- Fixed a softlock when playing Anointed card with a Draw Pile larger than your hand can hold
- Fixed being able to highlight creatures while the Purity card selection screen is open
Ironclad
- Fixed Anger card played by Havoc also Exhausting on play
- Fixed being able to select an upgraded card with Armaments card if it was added to your hand by Largesse+ card
- Not Yet card can no longer be generated via a Skill Potion
- To avoid infinite-loop softlocks, Hellraiser power now plays only 9 cards per turn when all enemies have infinite HP, and properly plays "Strike" cards against infinite-HP enemies
Silent
- Fixed being able to skip the Survivor card discard selection via the peek button
- Fixed Fan of Knives card VFX not playing
- You can no longer play cards before Tools of the Trade power triggers
Regent
- Bombardment card now plays from the Exhaust pile after you've drawn your hand instead of before
- I Am Invincible card now triggers before you've discarded your hand instead of after
- Regalite relic no longer gains Block from enemies applying statuses
- Summon Forth card now puts existing Sovereign Blades into your hand before Forging instead of after
- Fixed not being able to select cards with a controller when you choose your whole hand via GUARDS!!!
Necrobinder
- Fixed Reave card always bottom-decking the Soul card it creates
- Fixed Fetch card not glowing gold when drawn by Gambling Chip relic
- Fixed Enfeebling Touch power causing Ceremonial Beast to gain Strength after you stun it
- Funerary Mask relic now shuffles Souls into the Draw Pile before your hand is drawn
Defect
- Fixed Beckon still damaging the player if combat is ended by Lightning orbs
- Fixed a spacing issue in the Consuming Shadow power hovertip
- Scrape no longer discards cards that cost zero Energy but have a Star cost
Multiplayer
- Fixed state divergences related to event combats, the Crystal Sphere event, long event option resolution, Mad Science/Juggling cards with mixed combat speeds, and Stampede + Headbutt cards
- Fixed Pael's Legion and Vambrace relics not proccing when the owner applies Block to other players
- Fixed incorrect cards being shown when obtaining cards at certain events, and Orrery relic reporting the wrong cards to other players
- Dense Vegetation can no longer appear if any player has less than 8 HP
- Fixed a softlock using Driftwood relic on your first run, and a rare softlock loading into a treasure room when a teammate uses a controller
- Strangle power no longer procs off other players' card plays
- Relics with turn-specific triggers like Candelabra no longer skip their trigger when another player takes an extra turn with Pael's Eye
- Nightmare card VFX no longer plays for all players
- Pillar of Creation, Supermassive, and Arsenal cards now proc for the player who played Largesse rather than the recipient