A beta patch with card reworks, new Badges, a balance pass that includes a Neow's Fury buff, new card art and many crash fixes. After your first win, the game now shows a message about the Ascension system, and it now tells you when in-game feedback could not be sent.

Content changes

Ironclad

  • Reworked Conflagration card:
    • Old: Conflagration - Attack - Cost 1 - Rare - Deal 8(9) damage to ALL enemies. Deals 2(3) additional damage for each other Attack you've played this turn.
    • New: Conflagration - Attack - Cost 1 - Rare - Deal 2 damage to ALL enemies 4(5) times.
  • Reworked Drum of Battle card:
    • Old: Drum of Battle - Power - Cost 0 - Uncommon - Draw 2(3) cards. At the start of your turn, Exhaust the top card of your Draw Pile.
    • New: Drum of Battle - Skill - Cost 1 - Uncommon - Draw 2 cards. When this card is Exhausted, gain 2(3) Energy.

Regent

  • Reworked Parry card:
    • Old: Parry - Uncommon - Power - Cost 1 - Whenever you play Sovereign Blade, gain 10(14) Block.
    • New: Parry - Uncommon - Power - Cost 1 - Sovereign Blade now gains 10(14) Block.
    • This means Parry's Block is displayed on the Sovereign Blade card and is now also affected by powers like Dexterity and Frail.

Balance changes

Silent

  • Changed Nightmare card: if you play it and select a card with an Affliction on it, that Affliction is now removed from the copies added to your hand the following turn
  • Buffed Untouchable card: upgraded Block gain increased From +2 → +3

Regent

  • Changed Tyranny card: now triggers before Bombardment card
    • This means that if, for example, Tyranny exhausts Bombardment, Bombardment will be played immediately after
  • Nerfed Reflect card: Block decreased from 17(21) → 16(20)

Ancients

  • Buffed Neow's Fury card: instead of selecting randomly now allows you to choose which 2 cards will be put into your Hand from your Discard Pile (you may also now choose fewer than 2 cards if you want)

Enemies

  • Changed Owl Magistrate: now has slightly less HP at low Ascension, but slightly higher HP at high Ascension, changed from 234(243) → 231(247)
  • Changed Slimed Berserker: now has slightly less HP at low Ascension, but slightly higher HP at high Ascension, changed from 266(276) → 261(281)
  • Nerfed Vantom at lower Ascensions
  • Nerfed Waterfall Giant: now heals less at lower Ascension, HP healed changed from 15 → 10(15)

Events

  • Changed Slippery Bridge event: will no longer offer to remove the same card multiple times unless it has already offered to remove all other cards in your deck at least once

Multiplayer

  • Stratagem card is no longer banned from the colorless card pool during multiplayer runs (this banning was originally due to a bug with Stratagem in multiplayer, which has now been fixed)
  • Buffed Tag Team card: Replay effect now triggers on "deal damage to ALL enemies" attacks too

Art

Text changes

  • Brilliant Scarf relic description now specifies that it only counts cards played "from your hand" so it's clear that it doesn't count auto-played cards
  • Reaper Form card wording has been changed to make it clear that the Doom is applied by Reaper Form's power rather than by the played card:
    • Old: "Whenever Attacks deal damage, they also apply that much Doom."
    • New: "Whenever Attacks deal damage, apply that much Doom."

Bug fixes

Ironclad

  • Fixed Anger card played by Havoc also Exhausting on play
  • Fixed being able to select an upgraded card with Armaments card if it is added to your hand by Largesse+ card
  • Not Yet card can no longer be generated via a Skill Potion

Silent

  • Fixed being able to skip the Survivor card discard selection via the peek button

Regent

  • Bombardment card now plays from the Exhaust pile after you've drawn your hand instead of before
  • I Am Invincible card now properly triggers before you've discarded your hand instead of after
  • Regalite relic no longer gains Block from enemies applying statuses
  • Summon Forth card now properly puts existing Sovereign Blades into your Hand before Forging instead of after

Necrobinder

  • Fixed Reave card always bottom-decking the Soul card it creates

Potions & Relics

Ancients

Enemies

Events

  • Fixed being unable to give the Foul Potion to the Fake Merchant
  • Fixed cards from other classes appearing in the Infested Automaton event
  • Fixed softlock if you somehow die in the Battleworn Dummy event fight
  • All Spoils Map cards are now removed if you complete the quest and you somehow have multiple
  • You now get 600 gold for each copy of the Spoils Map quest card you have

Multiplayer

  • Fixed a rare issue in multiplayer when playing Armaments card during the Knight Gang encounter
  • Fixed Pael's Legion and Vambrace relics not proccing from the owner applying Block to other players
  • Dense Vegetation can no longer appear if any player has less than 8 HP
  • Fixed softlock related to using Driftwood relic on your first run
  • Pillar of Creation, Supermassive, and Arsenal cards now proc for the player that played Largesse card rather than the player who gets the generated card